Accessibility Statement

What we've done to make Drift Bang usable by as many people as possible, where we currently fall short, and how to tell us about a barrier.

Last updated 19 August 2026.

Our commitment

Drift Bang is committed to making this website accessible in line with the Web Content Accessibility Guidelines (WCAG) 2.2 at level AA and with the French RGAA 4.1 reference framework, and to meeting the accessibility duties set out in Article 47 of French Law No. 2005-102 of 11 February 2005 and Directive (EU) 2016/2102.

How accessible this website is

We believe the informational pages of this website — home, about, contact, how to play and all legal pages — conform fully with WCAG 2.2 level AA and RGAA 4.1. The game itself is partially conformant, for the reasons set out below.

What we've built in

Known limitations

We list these openly rather than claiming more than we deliver.

The game is inherently visual and requires reaction speed
Drift Bang is a real-time driving game rendered in 3D. It cannot be made meaningfully playable by a screen reader user with no vision, and it demands a degree of reaction time and sustained visual attention. This is a limitation of the genre, not an oversight. The game canvas carries a descriptive label, and all information about the game — rules, controls, scoring, tactics — is available as text on our How to Play page so it can be read independently of playing.
No in-game difficulty or speed adjustment yet
There is currently no slow-motion or assisted-steering mode for players who find the pace demanding. We consider this our most significant gap and it is our next accessibility priority.
Camera motion during play
Collisions produce a brief camera shake, which some players with vestibular sensitivity may find uncomfortable. The prefers-reduced-motion setting does not yet suppress this in-game effect, only the interface animations. This is on our list.
Heads-up display size is fixed to the canvas
The 2D instrument layer scales with the game window rather than with browser text size, so it cannot be enlarged independently. Using full-screen mode is the most effective workaround today.

What we're doing next

  1. An assist mode with reduced top speed, lighter traffic and stronger steering aid — target Q4 2026.
  2. Honouring prefers-reduced-motion inside the game to remove camera shake — target Q4 2026.
  3. A high-contrast HUD option with larger instruments — target Q1 2027.
  4. Remappable keyboard controls, including one-handed layouts — target Q1 2027.

How we tested

This site was assessed by our own team against the WCAG 2.2 AA success criteria and the RGAA 4.1 test set using a combination of automated tooling and manual testing: keyboard-only navigation, 200% and 400% zoom, 320 px viewport reflow, contrast measurement, and screen reader checks with NVDA on Windows and VoiceOver on macOS and iOS. It has not yet had an independent third-party audit; we intend to commission one and will publish the result here.

Tell us about a problem

If you hit a barrier on this site, or you need information from it in another format, contact us and we will help:

We acknowledge accessibility reports within 5 working days and will tell you what we can do and by when. If you are not satisfied with our response, you can refer the matter free of charge to the Défenseur des droits, the French independent authority responsible for accessibility complaints, at defenseurdesdroits.fr or on +33 9 69 39 00 00.